The Neighborhood is the main place of all events happening in Break In, being a small street with six houses. While it initially appears normal, during the Purge, the Neighborhood is continually damaged more throughout the game.
Notable Places[]
Places | Uses |
---|---|
The House | Where the main events of the first four days occur |
Grocery Store | The place to buy stuff during Day 1 and Day 4 |
Sewer Lid | Gate to the Sewer, which you enter on Day 5 |
Other Houses | Where the Residents live |
Meadows | A flat terrain with trees, which goes on for a long distance |
Changes[]
Day 1: The Neighbourhood is in normal shape.
Day 2: The two houses closest to the Grocery Store are heavily damaged. A crashed motorcycle appears near one.
Day 3: The two houses farthest from the Grocery Store have collapsed.
Day 4: The house opposite the players' is damaged, a message in red saying "YOU ARE NEXT" painted on Uncle Pete's garage door. Additionally, the "Noobs Crossing" sign near the players' house is changed to one depicting a comedy mask. The Grocery Store is also damaged, the sign crooked, the windows busted, the door crooked, the racks disordered, and the Cashier gone. Ice covers portions of the ground.
Day 5: The Ice disappears and the Grocery Store's items presumably disappear. If the Good Ending is achieved, the Neighborhood is restored to its state on Day 1. If the Final Ending is activated, Uncle Pete's truck will appear.
Locations | |
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The House | Entrance Room · The Kitchen · The Basement · Living Room · Stair Ledge · Blue Room · Pink Room · Green Room · Bathroom · The Attic · The Backyard |
The Neighborhood | The House · Grocery Store/Blocky Mart · The Sewer · Secret Shop · Uncle Pete’s Home · The Road |
Other | Scary Larry's House · Egg Realm · Meadows |